"I said go BOOM!" - Marge, owner of Himmel General
Skyshard
Wonderous item, Common
This glowing aquamarine shard pulses softly with dull light. It sheds dim light for 5 feet. If the shard takes bludgeoning damage, it explodes, each creature within 5 feet must make a DC10 dexterity saving throw or take 1 force damage and become blinded until the start of their next turn. The damage taken increases by 1 for each additional 10GP worth of skyshard in the crystal, to a maximum of 30 damage.
Skyshot Firearm
Weapon (any firearm), Common
When you fire Skyshot ammunition with this firearm, you do not suffer an explosion on a misfire! This weapon does not count as magical unless fired with Skyshot ammunition.
Shyshot
Ammunition, Common
When you hit a creature with an attack made with Skyshot ammunition, they must succeed on a DC10 dexterity saving throw or be blinded until the end of their next turn. If you suffer a misfire! With a firearm, the bullet explodes in your face. Make a DC10 dexterity saving throw or become blinded until the end of your next turn.
Amulet of Refraction
Wonderous item, uncommon. (Requires attunement)
You count your AC as normal against a Touch of Death attack.
Soul Anchor Amulet
Wonderous item, uncommon. (Requires attunement)
Add one to resurrection checks.
Skyweave Cloak
Wonderous item (Cloak), Rare. (Requires attunement)
You are immune to the extra effects of a Touch of Death attack made by Soul-Thief. You gain resistance to damage from a Touch of Death attack.
Crystalline Coagulant
Wonderous item, rare. (Requires attunement)
When you take slashing damage, you can use your reaction to gain temporary hit points equal to the damage taken, after the damage has been taken. These temporary hit points last for one minute. Once this amulet has been used, it cannot be used until you take a long rest under an open sky.
Domino Cloak
Wonderous item (Cloak), Very Rare. (Requires attunement by a blank)
Attacks have disadvantage against you. If you are hit by an attack, this property ends until the start of your next turn.
Skyfire Longrifle
Weapon (Musket), Very Rare. (Requires Attunement)
Add two to attack and damage rolls made with this weapon. When you make an attack roll with this weapon, you can see all enemies that can draw line of sight to a piece of open sky, in addition to those you can see normally. When you fire Skyshot ammunition with this firearm, you do not suffer an explosion on a misfire!
Skyshard Dagger
Weapon (Dagger), Very Rare. (Requires attunement)
Add two to attack and damage rolls made with this weapon. When you make an attack roll against a skyspawn or a creature with the Touch of Death attack, you gain advantage on the attack roll, and you deal an extra 2d6 fate damage.
Crystal Blossom Shield
Armor (Shield), Very Rare. (Requires attunement)
Add an additional one to your AC while you hold this shield. As an action, you may add an additional five to your AC for one minute. While you gain this extra AC, your speed is reduced by 15. Once you use this property, you cannot use it again until you take a long rest under an open sky.
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